Nintendo Virtual Console mockup ehk kuidas mängida (ja maksta!) igivanu mänge? Nintendo USA bossiga intervjuu:
Microsoft and Sony have borrowed Nintendo's ideas - from the invention of the D-Pad to the Rumble Pak - in the past. The veteran executive demonstrated Nintendo's paranoid fear that competitors might similarly try to steal Revolution's technology and cited this as a primary reason why the company has yet to reveal all about the machine. "One of the reasons we're not giving a lot of details about the design of the new console prior to its release is that there's no way we're going to let that happen again."
Rohkem Nintendo uudiseid @GDC March 20-24 in San Jose, California
DS crack chip mis peaks konsooli edu suurendama. Lisaks LucasArtsi seiklusmängud DSil. Ja neile kes veel pole näinud mida kõike uus revolution võimaldab, siin on demo
Ninte marketingi mees ytleb et inspireerubki applest: devices which interrupt the standard progression of escalating technology by being more low-tech than their competitors, but innovating in terms of usability, pricing and broad appeal.
Nintendo saladus messageboardil
Mees väidab, et saladusi on 2:
1)Ninto läheb movie businessi (Revo kaks chippi on nimedega Hollywood ja Broadway!)
2)Ninto revolution ei vaja telekat, vaid omab sissehitatud holo projektorit..
Ja veel spekulatsioone..
Mees väidab, et saladusi on 2:
1)Ninto läheb movie businessi (Revo kaks chippi on nimedega Hollywood ja Broadway!)
2)Ninto revolution ei vaja telekat, vaid omab sissehitatud holo projektorit..
Ja veel spekulatsioone..
Sales & Mktr Execu interviuu. See annab paris hasti edasi mida nintendo taotleb ja miks ta ei allu konkurentsile - ta loi oma gravity fieldi nagu applegi..
Põnevat statistikat:
Hardware & Software
Nintendo DS
DS Hardware Local: 1.72 million units
DS Software Local: 2.75 million units
DS Hardware Worldwide: 5.27 million units
DS Software Worldwide: 10.49 million units
GameCube
GCN Hardware Local: 9.6 million units
GCN Software Local: 72.5 million units
GCN Hardware Worldwide: 18.50 million units
GCN Software Worldwide: 156.29 million units
Game Boy Advance (SP)
GBA/GBA SP Hardware Local: 28.5 million units
GBA Software Local: 117.2 million units
GBA/GBA SP Hardware Worldwide: 66.79 million units
GBA Software Worldwide: 268.36 million unit
All Current Systems & Software Worldwide
Total Hardware : 347.92 million units
Total Software: 2.03 billion units
Franchise Sales Stats
Total Mario series: more than 182 million units sold worldwide
Total Zelda series: more than 43 million units worldwide
Total Metroid series: more than 10 million units worldwide
Total Pokmon series: more than 140 million units worldwide
Total Donkey Kong series: more than 43 million units worldwide
Hardware & Software
Nintendo DS
DS Hardware Local: 1.72 million units
DS Software Local: 2.75 million units
DS Hardware Worldwide: 5.27 million units
DS Software Worldwide: 10.49 million units
GameCube
GCN Hardware Local: 9.6 million units
GCN Software Local: 72.5 million units
GCN Hardware Worldwide: 18.50 million units
GCN Software Worldwide: 156.29 million units
Game Boy Advance (SP)
GBA/GBA SP Hardware Local: 28.5 million units
GBA Software Local: 117.2 million units
GBA/GBA SP Hardware Worldwide: 66.79 million units
GBA Software Worldwide: 268.36 million unit
All Current Systems & Software Worldwide
Total Hardware : 347.92 million units
Total Software: 2.03 billion units
Franchise Sales Stats
Total Mario series: more than 182 million units sold worldwide
Total Zelda series: more than 43 million units worldwide
Total Metroid series: more than 10 million units worldwide
Total Pokmon series: more than 140 million units worldwide
Total Donkey Kong series: more than 43 million units worldwide
aga võrdlus teiste tootjatega... näiteks Sony
Nyyd proovib siis omal käel nintendo magicu ära, ja siis raporteerib :)
27 feb-5 mar myyginumbrid jaapanis:
DS Lite: 68,438
Phat DS: 49,118
PSP: 43,110
PS2: 25,778
GBA SP: 5,493
GB Micro: 3,213
Gamecube: 1,489
Xbox 360: 1,240
Xbox: 101
GBA: 98
Ja DSi sinised versioonid tulid ka turule. ja nintendo räägib avalikult et pyyab teha sama mis apple..
DS Lite: 68,438
Phat DS: 49,118
PSP: 43,110
PS2: 25,778
GBA SP: 5,493
GB Micro: 3,213
Gamecube: 1,489
Xbox 360: 1,240
Xbox: 101
GBA: 98
Ja DSi sinised versioonid tulid ka turule. ja nintendo räägib avalikult et pyyab teha sama mis apple..
Nintendo will increase its slice of the market from 15 to 21 per cent, with its upcoming Revolution console
Gartner estimates that PlayStation 2 currently has about 51% of the worldwide market for the most recently available consoles, compared with about 34% for the first Xbox and 15% for Nintendo Co.'s GameCube.
Minu enda hinnagute kohaselt on saadaolevate erinevate mängude suhe / konsoolide turuosa enamvahem
150 GameCube , 15%
400 XBOX, 34%
1500 PS2, 51%
siit on hästi näha kuidas riistvara turuosa mõjutab saadaolevate erinevate mängude arvu, aga kas t6esti on vaja 100 rallimangu? huvitav kust saaks staistikat, mitut erinevat game genret voi manguideed on eri platvormidele? pakuks et koige enim innovatiivseid mange on gamecubele!
Nats juttu nintendo turusituatsioonist: If you consider Japan, Europe, and North America, the Nintendo DS, Gameboy Advance, and GameCube combined push Nintendo into the position of number one console maker in the world. Nintendo earned more than 1 billion dollars in profit last year! That’s over double what Sony made in profit, and much better than Microsoft, which posted a billion dollar loss.
By allowing the Revolution to download and play old NES, SuperNES, and N64 titles, they’ve not only made many gamers happy, they’ve also managed to basically recycle their entire back catalog of games from the late 80s on. Any company that can take 15 year old software titles and make money from them again deserves credit for being business geniuses (Sony plaanib PSOne (mitte ps2!) mänge samamoodi ps3le pakkuda).
Täpsemalt turuosadest:
The Truth About Nintendo 1/2
The Truth About Nintendo 2/2
Gartner estimates that PlayStation 2 currently has about 51% of the worldwide market for the most recently available consoles, compared with about 34% for the first Xbox and 15% for Nintendo Co.'s GameCube.
Minu enda hinnagute kohaselt on saadaolevate erinevate mängude suhe / konsoolide turuosa enamvahem
150 GameCube , 15%
400 XBOX, 34%
1500 PS2, 51%
siit on hästi näha kuidas riistvara turuosa mõjutab saadaolevate erinevate mängude arvu, aga kas t6esti on vaja 100 rallimangu? huvitav kust saaks staistikat, mitut erinevat game genret voi manguideed on eri platvormidele? pakuks et koige enim innovatiivseid mange on gamecubele!
Nats juttu nintendo turusituatsioonist: If you consider Japan, Europe, and North America, the Nintendo DS, Gameboy Advance, and GameCube combined push Nintendo into the position of number one console maker in the world. Nintendo earned more than 1 billion dollars in profit last year! That’s over double what Sony made in profit, and much better than Microsoft, which posted a billion dollar loss.
By allowing the Revolution to download and play old NES, SuperNES, and N64 titles, they’ve not only made many gamers happy, they’ve also managed to basically recycle their entire back catalog of games from the late 80s on. Any company that can take 15 year old software titles and make money from them again deserves credit for being business geniuses (Sony plaanib PSOne (mitte ps2!) mänge samamoodi ps3le pakkuda).
Täpsemalt turuosadest:
The Truth About Nintendo 1/2
The Truth About Nintendo 2/2
Nintendoga ei saagi lhv's kaubelda :(
NTDOY sümbol.. voi NTDOY.PK? tahtsin virtuaalportfelli..
Kas läbi lhv on üldse võimalik Nintendo ADRidega kaubelda?
voi peab jaapanisse minema..
ja miks mitte ka päriselt, mul ühel pruudil mill üle!
Kui lossib, pean isaks hakkama..
NTDOY sümbol.. voi NTDOY.PK? tahtsin virtuaalportfelli..
Kas läbi lhv on üldse võimalik Nintendo ADRidega kaubelda?
voi peab jaapanisse minema..
ja miks mitte ka päriselt, mul ühel pruudil mill üle!
Kui lossib, pean isaks hakkama..
Nintendo uudiseid Game Dev Confernecilt:
Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation.. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic."
ja siit lisa:
The game industry needs disruption. Here we are: Nintendo DS. The DS has succeeded in disrupting the handheld market. People are listening to them now, and their call for appealing to casual gamers.
Tahtsin just kirjutada kui lahe on MSFTi uus XNA platform mangude tegemiseks xbox/windowsile, ja et mange saab .NETis ja C# teha, aga Nintendo suudab jälle yllatada.. Konsoolisõja võidab see, kel rohkem parimad mange on! Ja nothing beats massif developer community! et igamees saaks mange teha..
Nii apple kui nintendo edu aluseks on põhjus et nad on ammu teinud häid tooteid, aga on jäänud massihypnoosi t6ttu tahaplaanile. tooted nagu ipod voi DS aga trooja hobused, mis panevad inimesi k6rvu teritama. good tech on olemas, puudu oli tähelepanust. tähelepanu on tekkimas, kaugel see B00m! hype ja aktsiahinna t6uski enam on..
Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation.. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic."
ja siit lisa:
The game industry needs disruption. Here we are: Nintendo DS. The DS has succeeded in disrupting the handheld market. People are listening to them now, and their call for appealing to casual gamers.
Tahtsin just kirjutada kui lahe on MSFTi uus XNA platform mangude tegemiseks xbox/windowsile, ja et mange saab .NETis ja C# teha, aga Nintendo suudab jälle yllatada.. Konsoolisõja võidab see, kel rohkem parimad mange on! Ja nothing beats massif developer community! et igamees saaks mange teha..
Nii apple kui nintendo edu aluseks on põhjus et nad on ammu teinud häid tooteid, aga on jäänud massihypnoosi t6ttu tahaplaanile. tooted nagu ipod voi DS aga trooja hobused, mis panevad inimesi k6rvu teritama. good tech on olemas, puudu oli tähelepanust. tähelepanu on tekkimas, kaugel see B00m! hype ja aktsiahinna t6uski enam on..
Siit lisalugemist ninto kohta, mis eelmisest postist välja jäi..
WSJ kirjutab...
Survived the '60s?
You May Want to Try
This Nintendo Game
There's nothing aging baby boomers worry about more than losing their mental sharpness in their 40s and 50s. As names, faces and phone numbers become harder to remember, many boomers try to find ways to halt or even reverse the process.
Now, Nintendo, the Japanese game giant, is hoping to cash in on this trend. It aims to get American boomers to start doing brain workouts on its popular $130 Nintendo DS hand-held game machine, which is more likely to be seen in the hands of teenagers.
On April 17, the company will bring to the U.S. a $20 game, for the DS player, called Brain Age: Train Your Brain in Minutes a Day!
It claims to be able to assign anyone's brain an "age," and then to reduce that age through a bevy of digital training exercises. These mainly involve rapid-fire math problems, reading drills and language challenges. A second title, Big Brain Academy, will be released May 30.
Both games have been big hits for Nintendo in Japan. They are based on the theories of a Japanese brain researcher named Ryuta Kawashima, whose animated face adorns the program.
Survived the '60s?
You May Want to Try
This Nintendo Game
There's nothing aging baby boomers worry about more than losing their mental sharpness in their 40s and 50s. As names, faces and phone numbers become harder to remember, many boomers try to find ways to halt or even reverse the process.
Now, Nintendo, the Japanese game giant, is hoping to cash in on this trend. It aims to get American boomers to start doing brain workouts on its popular $130 Nintendo DS hand-held game machine, which is more likely to be seen in the hands of teenagers.
On April 17, the company will bring to the U.S. a $20 game, for the DS player, called Brain Age: Train Your Brain in Minutes a Day!
It claims to be able to assign anyone's brain an "age," and then to reduce that age through a bevy of digital training exercises. These mainly involve rapid-fire math problems, reading drills and language challenges. A second title, Big Brain Academy, will be released May 30.
Both games have been big hits for Nintendo in Japan. They are based on the theories of a Japanese brain researcher named Ryuta Kawashima, whose animated face adorns the program.
Kusjuures, mu eelmises postituses on kirjutatud ka kuidas need mängud syndisid - palju nalja, aga jaapanis on mingi "ristik" brain age, ehk paberil lahedatavad ylesanded. noh meile tuli ka sudoku.. ja siis management arvas et selle voiks mangus teha..
mis ma ise aga täna peale kosutavat ööund tajusin, oli nintendo iva - miks on nextgen konsool t6eliselt revolution ja miks "revolutsiooniline kontroller" ei ole sugugi suurim üllatus mis nintendol uue konsooli kohta öelda on. Nimelt:
mis ma ise aga täna peale kosutavat ööund tajusin, oli nintendo iva - miks on nextgen konsool t6eliselt revolution ja miks "revolutsiooniline kontroller" ei ole sugugi suurim üllatus mis nintendol uue konsooli kohta öelda on. Nimelt:
Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has.
These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself. The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices.
The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic."
ehk maakeeli: revolutioni arhitektuur voimaldab mängu hilisema modimise ning devtoolid on jõukohased ka nö tavakodanikele. Seega saab ise mänge muuta ja üsna lihtsalt.. Ehk ostad poest mängu, või downloadid, ja siis muudad seda oma äranägemise järgi, voib-olla saad isegi oma moditud mangu "edasi myya". tõeliselt lahe!
riq jõulude ajal
http://www.youtube.com/watch?v=pFlcqWQVVuU&feature=Views&page=1&t=t&f=b
http://www.youtube.com/watch?v=pFlcqWQVVuU&feature=Views&page=1&t=t&f=b
riq jõulude ajal
http://www.youtube.com/watch?v=pFlcqWQVVuU&feature=Views&page=1&t=t&f=b
http://www.youtube.com/watch?v=pFlcqWQVVuU&feature=Views&page=1&t=t&f=b